It is a User-friendly tool for external participants to log bug discoveries. I designed and made a prototype during the discovery phase.
Organizations and teams can have difficulty spotting every bugs in various stages of a product’s lifecycle. During the quality assurance phase and beyond, there are always small to big issues to be ironed out. But people outside product teams find it hard to report issues do to a lack of technical knowledge, inadequate reporting tools, communication barriers, lack of context and feedback loop issues.
Throughout my discovery phase doing user research clients, with product managers, engineers and technical support managers, I reached a clear understanding of the pain points implied by issues that slipped the quality assurance phase.
The research also validated the vision that Iteration X is trying to solve:
Making sure every employee can share their opinion on their product’s development and collaborate seamlessly without being limited by technical constraints.
Design & Strategy
Iteration X primary goal is too enhance collaboration between every employee of a company to make better decisions about the product roadmap.
Having already developed a solution to help internal product teams capture & organise issues (see use case here), I wanted to leverage those resources to address how we can create a user-friendly tool for external participants to log bug discoveries.
Ideation, user journeys, and user journey maps have helped me uncover creative ways to effectively address user problems. This process enhanced the user experience while maintaining alignment between Iteration X's business goals and user requirements.
Developing a web page "bin" that allows users to quickly document and store multiple bug reports without the immediate need for categorization, assignment, or prioritization paired with a shared feature to send everything instantaneously.
Making black and white Figma prototypes allowed me to:
The reporter interactions with the page they spot issues on. Knowing that our users are not tech savy, we have to rely on a simple design with micro-interactions that guide the user through the various steps. Whether it's accessing the Chrome extension, or giving hints on what to do to make one or more captures and send them to the right channel.